A cellular automaton (plural: cellular automata, abbrev. CA) is a discrete model studied in computability theory, mathematics, theoretical biology and microstructure modeling. It consists of a regular grid of cells, each in one of a finite number of states, such as "On" and "Off". The grid can be in any finite number of dimensions. For each cell, a set of cells called its neighborhood (usually including the cell itself) is defined relative to the specified cell. For example, the neighborhood of a cell might be defined as the set of cells a distance of 2 or less from the cell. An initial state (time t=0) is selected by assigning a state for each cell. A new generation is created (advancing t by 1), according to some fixed rule (generally, a mathematical function) that determines the new state of each cell in terms of the current state of the cell and the states of the cells in its neighborhood. For example, the rule might be that the cell is "On" in the next generation if exactly two of the cells in the neighborhood are "On" in the current generation, otherwise the cell is "Off" in the next generation. Typically, the rule for updating the state of cells is the same for each cell and does not change over time, and are applied to the whole grid simultaneously, though exceptions are known.

From Wikipedia under the GNU Free Documentation License
Wed Aug 5 15:56:43 2009

What are the basic components of a cellular automata computer?
Q. I am doing a science project on cellular automata, which are very cool, and I just wanted to know if it is possible to construct a computer using cellular automata.
Asked by Raphael K - Sun Jan 11 08:00:08 2009 - - 1 Answers - 0 Comments

A. >I just wanted to know if it is possible to construct a computer using cellular automata. Yes, it is. All the electronic computers you've ever used are considered Turing-complete systems. Any Turing-complete system with access to enough memory is able to emulate any other Turing-complete system. So if you have a programmable graphing calculator, then theoretically if you kept adding memory chips to it it would be capable of running any program you could run on the computer you're using right now. It would run them far more slowly, but it could always run them. It is not even necessary to have an electronic processor to have a Turing-complete system; it is just as possible to have a Turing-complete system as a mechanical computer like the… [cont.]
Answered by Meklar - Sun Jan 11 11:59:20 2009

Isn't the fact that systems with very simple rules make astronomically complex results evidence of evolution?
Q.
Asked by neuralzen - Thu Jun 7 01:19:59 2007 - - 4 Answers - 0 Comments

A. Of course. I am reading about increasing complexity and it's evolution, now. A paper on evo devo. ( evolutionary development )
Answered by jonmcn49 - Thu Jun 7 01:28:40 2007

Question about Conway's Life ?
Q. I want to know is someone know some kind of formulas used to predict the average lifetime of a Conway's world ( Cellular Automata rule 23-3. ) from the worldsize of said Conway's world. If there are no such formula. I am currently trying to do this problem by using statistics. See this link for more info : Thank you.
Asked by seed of eternity - Wed Aug 20 03:34:07 2008 - - 4 Answers - 0 Comments

A. I know what Conway's Game of Life is, but how do you define a lifetime for a Conway world? ___
Answered by C z E l A I - Thu Aug 21 00:44:38 2008

From Yahoo Answer Search: "Cellular Automata"
Wed Jul 15 12:17:36 2009

Five Cellular Automata w300 3434 jpg
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Free download Five Cellular Automata Download Five Cellular Automata screenshot Screenshot Keywords cellular automaton

Five Cellular Automata 5m02 jpg
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Full description A cellular automaton consists of a A structure of cells such as the squares on a chess board b A set of values or states such that each cell is associated with

cellular automata4 png
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Game of Life Examples Artificial Life

From Yahoo Image Search: "Cellular Automata"
Wed Aug 19 18:47:06 2009

1D Cellular Automata v1.0.ms
object-e-tools.blogspot.com
1D Cellular Automata v1.0.ms

dimitris gourdoukis

Mon, 13 Jul 2009 17:01:00 GM

A MaxScript one dimentional . cellular automaton. algorithm. Similar to the .mel script, but much more elaborate. It implements rules 30, 54, 60, 62, 90, 94, 102, 110, 122, 126, 150, 158, 182, 188, 190, 220, 222 and 250. ...

Belousov-Zhabotinsky- cellular automata 02 on Flickr - Photo Sharing!
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Belousov-Zhabotinsky- cellular automata 02 on Flickr - Photo Sharing!

(piXelero)

Wed, 01 Jul 2009 20:20:27 GM

Belousov-Zhabot​insky- . cellular automata. 02.

 Cellular Automaton Emergent Behavior on Flickr - Photo Sharing!
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Cellular Automaton Emergent Behavior on Flickr - Photo Sharing!

(Quasimondo)

Sun, 05 Jul 2009 13:55:23 GM

Note to self: build the "save presets" method first next time. Damn - I do not manage to recreate this behavior anymore (which looked more interesting in motion than in this static image)

From Google Blog Search: "Cellular Automata"
Wed Jul 15 17:12:13 2009

See also:

  • Groovy Lava by NetPlay SoftwareGroovy Lava by NetPlay Software
    netplay.com.au
    Cellular Automata software that uses probability theory with Conway's game of life rules to produce new and beautiful animations using DirectX 8.0.
  • Cellular Automata MiscellaneaCellular Automata Miscellanea
    delta.cs.cinvestav.mx
    A repository with cellular automata related papers, lectures and software concentrating on Rule 110 by Harold V. McIntosh.
  • Mirek's CellebrationMirek's Cellebration
    mirekw.com
    1D and 2D Cellular Automata viewer, explorer and editor by Mirek Wojtowicz. Huge libraries of CA rules and patterns, gallery of CA rules, news, links. Free 32-bit Windows MCell software.
Custom search only Cellular Automata sites:

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Mon Jul 6 13:53:30 2009