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Combinatorial game theory (CGT) is a mathematical theory that studies two-player games which have a position in which the players take turns changing in defined ways or moves to achieve a defined winning condition. CGT does not study games of chance (like poker). It restricts itself to games whose position is public to both players, and in which the set of available moves is also public (see perfect information). CGT principles can be applied to games like chess, checkers, Go, Hex, and Connect6 but these games are mostly too complicated to allow complete analysis (although the theory has had some recent successes in analyzing Go endgames). Applying CGT to a position attempts to determine the optimum sequence of moves for both players until the game ends, and by doing so discover the optimum move in any position. In practice, this process is torturously difficult unless the game is very simple. CGT should not be confused with another mathematical theory, traditionally called "classical" game theory, used in the theory of economic competition and cooperation. Game theory includes games of chance, games of imperfect knowledge and games in which players move simultaneously, and they tend to represent real-life decision making situations. From Wikipedia under the
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